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Difference between revisions of "Important Collins words"

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This page describes which '''[[Collins]]'''-only '''words''' are '''important''' for an [[OTCWL|OWL2]] player to learn, and is part of our introduction to [[SOWPODS|Collins (SOWPODS) in North America]].
+
This page describes which Collins-only words are important for an [[NWL]] player to learn, and is part of our introduction to [[SOWPODS|Collins (SOWPODS) in North America]]. For brevity, we will refer to the North American and International lexica, as NWL and CSW respectively. Our comparison numbers are given for NWL23 and CSW24, but the same ideas apply for the alternative North American lexica WOW24 and NSWL24, which are very similar to NWL for the purposes of this page.
  
 
== How many more words are there, and what would I need to learn? ==
 
== How many more words are there, and what would I need to learn? ==
  
Technically, of course, you don’t need to learn anything! (All OWL2 words remain valid.)
+
In principle, to play CSW from an NWL background you need to learn very little because NWL is close to being a pure subset of CSW. From close to a quarter million words in CSW, there are just 130 of length 2-8 letters that are only good in NWL. CSW24 contains 87,984 words not in NWL23, of which 31,445 are 2-8 letters in length, and 56,539 are 9-15 letters in length.
  
In practice, of course, there are some useful basic words to start with.
+
CSW and its predecessor, SOWPODS, were designed this way, with the intent of encompassing both the British and American word lists. NWL used to be even closer to being a pure subset, but events in the intervening years have caused some drift apart.
  
Because CSW contains all the OWL2 words, you can continue to play the same game, and anything that was good in OWL2 remains good. And because the fundamentals of the game have not changed, the kinds of words that are the most useful to study in OWL2 are also the best to study in CSW. Thus the player who has studied the 2s, 3s, JQXZ words, some 4s, high probability bingos, etc., can continue to use the same methods for CSW.
+
So while in theory you can play CSW right away, in practice there are some useful basic words to study. Because the fundamentals of the game do not change between the lexica, the kinds of words that are the most useful to learn in NWL are also the best in CSW. Therefore studying the 2s, 3s, JQXZ words, some 4s and 5s, high probability bingos, etc., continues to be the most productive approach.
  
So how many words are there? In total, the OWL2 contains 178,691 words. CSW, meanwhile, contains 267,750. About half of these are 9–15 letters, and while some 9s can be useful, the vast majority (about 98%) of the gain is with the 2–8s. OWL contains 83,667 of these, while CSW has 30,908 more. This means that, for approximately every 3 OWL2 words, there is an extra CSW word.
+
== Two-letter words ==
  
However, it is likely that you didn’t start out playing OWL with the intention of learning 178,691 words. Likewise, you can play a good CSW game without needing anything like the extra 30,908 2–8s that are actually present. In fact, you can play a decent game with just the 2s and 3s. Sounds unlikely? Well, the thing to remember of course is that 'every word you know from OWL2 is still valid'! So, as we have already seen that three quarters of the words are OWL2, you are already three quarters of the way there. And in many cases, even more than this, because there will be a choice of moves, many of which will be OWL2.
+
As in NWL, by far the most useful words are the 2s. There are 20 more of these in CSW:
  
So, what should you actually study? Here are some lists. In some cases we’ve presented just the most useful words from a list, but you can see the full list by following the link in the heading.
+
  1-10: CH DI EA EE FY GU IO JA KO KY
 +
  11-20: NY OB OO OU ST UG UR YU ZE ZO
  
== Two-letter words ==
+
<br>While 20 is not a large number, you probably will not remember them all in one sitting, but they will become a natural part of the game over time. Anecdotally, the ones NWL players have the most difficulty seeing over the board are CH and ST, because C has no 2 letter words in NWL, and ST is an unusual letter combination. FY, KY, and NY are also notable for their combination of lack of vowels and scoring, Z becomes a much more powerful tile with the addition of ZE and ZO, and there are several more 2-vowel 2s: EA, EE, IO, OO, and OU.
  
Start with the 2s. There are 23 of these:
+
== [[Three-letter words]] ==
  
  CH DA DI EA EE FY GI GU IO JA KO KY
+
Following the 2s, there are 267 3s.
  NY OB OO OU PO ST TE UG UR YU ZO
 
  
While that&rsquo;s not too many, you probably won&rsquo;t remember them all straightaway (I&rsquo;ve played in the [[WSC|Worlds]], and I certainly didn&rsquo;t remember the 2s in one sitting!) They&rsquo;ll just become a natural part of the game over time.
+
The most useful 3s are:
  
== [[Three-letter words]] ==
+
  1-10: QIN IDE EXO OWO ENE ITA OYE JAI ZEA URE
 +
  11-20: JOR IWI AIA AYU ZEL WEX WOF WOX NYE OBO
 +
  21-30: ZEX AME TEX ONY DZO NEF ZOL DOF GIO YEX
 +
  ...
  
Following the 2s, there are 277 3s. The most useful 3s are:
+
<br> "Usefulness" here is chosen using Zyzzyva's ''playability'' measure, which essentially measures how much you gain by knowing that word. The words with highest playability tend to be high scoring ones that occur often, or letter combinations that are not necessarily high probability but when they do come up they are often significantly better than the next best move. These include words like vowel dumps, and awkward letter combinations such as FV, for example FAUVE in NWL and VIFDA in CSW.
  
  EXO AIA WOX ZEX REZ BEZ WOF WAI OOF ZHO
+
Of the CSW-only 3s, the one that comes up by far the most is QIN, the Chinese musical instrument. Other interesting patterns emerge such as ?W? being valid with all 5 vowels: AWA, EWE, IWI, OWO, and UWU, but it is not in scope here to go into detail.
  JAI ZEA JIZ TIX AUA RIZ HOX DZO ZEL FAW
 
  IWI WEX YEX OYE NOX AUE UEY TEX LUZ AYU
 
  
Obviously, like in OWL2, you don&rsquo;t have to be 100% on all the 3s before continuing! While ZIZ may come in handy some day, the chances are, various 4s and bingos will come up first.
+
You do not need to know 100% of the 3s before continuing. The next most useful words after the 2s and 3s are the same as in NWL: short words with many vowels, high-scorers with J, Q, X and Z, some of the most useful 4s and 5s, high probability (or playability) bingos, dump-words such as 4s with 2 Is, and words with Q but not the Qu combination.
 
 
The next most useful words are the same as in OWL2: short words with many vowels, high-scorers with J, Q, X and Z, some of the most useful 4s and 5s (words which are likely to be much better than other moves if you have those tiles, such as FAUVE), high probability bingos, dump-words such as 4s with 2 Is, and, of course, words with Q but no U.
 
  
 
== [[Vowel dumps]] ==
 
== [[Vowel dumps]] ==
Line 40: Line 39:
 
   2s: EA EE IO OO OU
 
   2s: EA EE IO OO OU
 
   3s: AIA AUA AUE
 
   3s: AIA AUA AUE
   4s: EUOI HIOI VIAE HUIA EVOE EOAN ONIE UVAE EINE MOAI ...
+
   4s: EUOI HIOI EVOE ONIE IDEE VIAE HUIA ALOO EOAN AITU ...
   5s: AIDOI AINEE AULOI OUIJA ZOAEA ZOOEA
+
   5s: AENEI AIDOI AINEE AULOI BOOAI OUIJA ZOAEA ZOOEA
 
   6s: EUOUAE ZOAEAE ZOOEAE
 
   6s: EUOUAE ZOAEAE ZOOEAE
   7s: ETAERIO AIERIES OLEARIA EATERIE EUGARIE EQUINIA DOULEIA
+
   7s: ETAERIO EATERIE AIERIES OLEARIA EUGARIE DOULEIA MOINEAU AURELIA EUOUAES EQUINIA ...
      AURELIA MOINEAU DIANOIA ...
+
   8s: ETAERIOS ERIONITE AEROTONE NOTITIAE DOUANIER AEGIRITE AEGIRINE INAURATE OLEARIAS ETOURDIE ...
   8s: ERIONITE AEROTONE ETAERIOS AEGIRINE DOUANIER TAENIATE
 
      AEGIRITE AURELIAN INAURATE OLEARIAS ...
 
  
 
== [[Short JQXZ words]] ==
 
== [[Short JQXZ words]] ==
  
 
   J: JA
 
   J: JA
     JAI JIZ JOR JAP JUD ...
+
     JAI JOR JOL JAP JIZ ...
     JEDI JUVE BENJ JEAT JIRD ...
+
     JOBE BENJ JUVE JAGA ROJI ...    
     OUIJA JEWIE JAXIE EEJIT JIRRE ...  
+
     OUIJA JEWIE JIRRE JOBED JIGOT ...
   Q: WAQF QUEP QUOP QUAT QUIM
+
   Q: QIN
     NIQAB QORMA TALAQ QIBLA QUOIF ...  
+
    QINS WAQF FIQH QUOP QUEP ...
   X: EXO WEX WOX YEX ZEX ...
+
     QEEMA TALAQ QORMA QUOIF QUOAD ...
     GREX FAIX WEXE DIXI LANX ...
+
   X: EXO WEX WOX ZEX TEX ...
     VITEX JAXIE XOANA VIBEX WUXIA ...  
+
     WEXE GREX DIXI FAIX ULEX ...
   Z: ZO
+
     VITEX VIBEX JAXIE XOANA WEXED ...    
     ZEA JIZ ZEX REZ BEZ ...
+
   Z: ZE ZO
     ZITE ZATI TREZ ZILA ZOOT ...
+
     ZEA ZEL ZEX DZO ZOL ...
     ZOAEA ZOOEA GRENZ AVIZE WAREZ ...  
+
     LAZO TREZ ZITE ZOOT ZATI ...
 +
     ZOAEA ZOOEA AVIZE ZANTE SQUIZ ...
  
== [[High-playability bingos]] ==
+
== Useful 4s and 5s ==
  
   7s: ETAERIO OTARINE EROTISE AIERIES ORIGANE OTARIES SEALINE
+
  4s:  1-10: EUOI QINS HIOI WEXE EVOE WAQF FIQH JOBE ONIE IDEE
      OLEARIA RIOTISE OARIEST ...
+
      11-20: LAZO VEGO VIAE BENJ HUIA GREX JUVE ALOO TREZ EOAN
   8s: ERIONITE AEROTONE ETAERIOS AEGIRINE DENTARIA DOUANIER
+
      ...
      TAENIATE LITERATO AEGIRITE AURELIAN ...
+
  5s:  1-10: QEEMA TALAQ QORMA YITIE OUIJA AENEI QUOIF QUOAD GUQIN AULOI
 +
      11-20: AINEE BOOAI ZOAEA ZOOEA QUAIR AIDOI JEWIE VINEW WAQFS QUINO
 +
      ...
 +
 
 +
== [[High-probability bingos]] ==
 +
 
 +
   7s: NOTAIRE OTARINE ETAERIO ALERION OARIEST OTARIES ROASTIE ORIGANE ENTRAIL RESIANT ...
 +
   8s: TAILERON ANOESTRI ARSONITE NOTAIRES ROSINATE ETAERIOS DONARIES DOUANIER ALERIONS SOTERIAL ...
  
 
== I and U dumps ==
 
== I and U dumps ==
  
   I: DIVI DIXI FIFI FINI MIHI HIOI WILI SIMI PIPI SIRI ISIT
+
   I: IWI
   U: PUDU WUDU HUHU KUKU PUKU KUTU KUZU PULU ZULU RURU SUSU
+
    DIVI DIXI FIFI FINI HIOI ISIT MIHI PIPI SIMI SIRI WILI
    UTUS YUZU
+
   U: UMU UTU UWU
 +
    HUHU KUKU KUTU KUZU PUKU PULU RURU SUSU UMUS UTUS WUDU ZULU
  
 
== Q-not-followed-by-U words ==
 
== Q-not-followed-by-U words ==
  
    INQILAB -s      QASIDA -s      TALAQ -s
+
        FIQH -s      QAMEEZ -es      TALAQ -s
    MUQADDAM -s      QAWWAL -s    TSADDIQ -s
+
      GUQIN -s      QASIDA -s    TSADDIQ -s
      NIQAB -s     QAWWALI -s  TSADDIQIM  
+
    INQILAB -s     QAWWAL -s  TSADDIQIM
     QABALISM -s      QIBLA -s    TZADDIQ -s
+
     MUQADDAM -s      QEEMA -s    TZADDIQ -s
     QABALIST -s     QIGONG -s  TZADDIQIM  
+
     QABALISM -s         QIN -s  TZADDIQIM
   QABALISTIC      QINGHAOSU -s        WAQF -s
+
    QABALIST -s   QINGHAOSU -s        WAQF -s
     QAIMAQAM -s      QORMA -s      YAQONA -s
+
  QABALISTIC      QINTARKA        YAQONA -s
 +
     QAIMAQAM -s      QORMA -s
 
     QALAMDAN -s    QWERTIES
 
     QALAMDAN -s    QWERTIES
  
==Going Further==
+
== Going Further ==
 
 
The basics above are more than enough for a good CSW game. But you may decide you enjoy it, and wish to go further.
 
 
 
The major downside to going further is that it can be difficult to keep the two lexica separate. Although remembering which of the words you now know are &ldquo;new&rdquo; (think back to the last dictionary update, if you have been playing that long) is not too bad, remembering a word and remembering which lexicon it is in are not the same thing, especially over a period of time. Those CSW words may come back to haunt you a few months down the line!
 
  
But nevertheless, some people have high [[CSW ratings|ratings]] at both OWL2 and CSW, and one can get to quite a high standard quite quickly.
+
The basics above are easily enough for a good CSW game. But you may decide that you wish to go further.
  
Chosen correctly, it can be shown that learning the top 1% of the words when ordered by playability is equivalent to learning 25% of all the words. So, for the 2-8s, learning the top 300 from CSW is effectively learning one quarter of all the words newly allowed by that lexicon. This top 25% (or any other fraction) can be accessed by playability in Zyzzyva.
+
A significant downside to going further is that it can be difficult to keep the two lexica separate. Although remembering which of the words you now know are &ldquo;new&rdquo; is not too bad (think back to the last dictionary update, if you have been playing that long), remembering a word and remembering which lexicon it is in are not the same thing, especially over a period of time. The CSW words may come back to haunt you in a NWL game a few months down the line!
  
==Collins Cheat Sheet==
+
But nevertheless, some people have high ratings at both NWL and CSW, and one can get to quite a high standard quite quickly.
  
I have incorporated the above into a [[Media:Collins cheat sheet.pdf|Collins Cheat Sheet]], that is designed to be used by new-to, or occasional player of, CSW. It resembles the NSA&rsquo;s &ldquo;Important Words to Raise Your Score&rdquo; sheet that was given to new members, except that it concentrates on CSW words.
+
Chosen correctly, it can be shown that learning the top 1% of the words when ordered by playability is equivalent to learning 25% of all the words. So for the 2-8s, learning the top 300 from CSW is effectively learning one quarter of all the words newly allowed by that lexicon. This top 25% (or any other fraction) can be accessed by playability in the [https://blog.collinsdictionary.com/scrabble/scrabble-tools/ Collins Zyzzyva] word study program.
  
There is also a [[Media:Collins cheat sheet part 2.pdf|Collins Cheat Sheet Part 2]], which contains a useful array of the hooks to CSW 2s, and the full set of CSW 4s.
+
== Collins Cheat Sheet ==
  
The sheets have now been updated to [[CSW12|CSW12]]. The rest of this section and the wiki will follow in due course.
+
'''NOTE:''' The Cheat sheet needs updating from CSW21 to CSW24, but is otherwise as described
  
The full set of extra CSW words is available via <a href="http://www.lulu.com/product/hardcover/bobs-color-british-bible-2007-hardcover-%28sowpods%29/5345269">Bob&rsquo;s British Bible</a>.
+
We have incorporated the above into a [[Media:Collins_Cheat_Sheet_CSW21_Part_1_of_2.pdf|Collins Cheat Sheet]], that is designed to be used as a reference by players of CSW who started off using NWL, in settings that allow it.
  
==Zyzzyva==
+
It resembles the original [http://www.cross-tables.com/cs Cheat Sheet] by Mike Baron, and the NSA&rsquo;s &ldquo;Important Words to Raise Your Score&rdquo; sheet that was given to new members, except that it concentrates on CSW words.
  
Finally, while the lists above are useful, is there any word study software for CSW? The current best answer is the same as for OWL2: [[Zyzzyva]]. This can easily be set up to supply the regular set of OWL2 words, and, in addition, the CSW words. The latter can be marked with a # sign to distinguish them, and searches can be conducted so that only the CSW words are returned, or, if you want to leave them, the CSW words can be suppressed. One can also, for example, require the correct lexicon as part of a quiz answer.
+
There is also a [[Media:Collins_Cheat_Sheet_CSW21_Part_2_of_2.pdf|Collins Cheat Sheet Part 2]], which contains a useful array of the hooks to CSW 2s, and the full set of CSW 4s.
  
To set Zyzzyva up with CSW, go to Zyzzyva&rarr;Preferences, select &ldquo;General&rsquo; in the left navigation bar in the resulting pop-up window, check the box &ldquo;Load Lexicons&rsquo; if it is not checked, and click on Edit. In the &ldquo;Select Lexicons&rsquo; window, click the toggle button in the leftmost column (&ldquo;Default&rdquo;) that is next to CSW. The button one to the right should then be checked, but grayed out. Then, check the box in the second column (&ldquo;Load&rdquo;) next to &ldquo;OWL2+LWL&rdquo;. Do
+
The sheets could also be used by native CSW players who wish to play NWL to know which words are *not* allowed, although it is not complete in this sense.
<i>not</i> check any of the other boxes, which should all be empty. Finally, click OK. The program may need to rebuild the database, which will take a few minutes. The settings as given are telling Zyzzyva to be CSW by default, but to remember which words are CSW-only, i.e., still good in OWL2. You can get at just OWL2 by requiring &ldquo;In Lexicon&rsquo; OWL2 when searching, or ignoring the words with a # mark.
 
  
If the CSW words are not already marked by a #, go to Zyzzyva&rarr;Preferences, click on &ldquo;Word Tables&rsquo; on the nav-bar, and edit accordingly.
+
== More Resources ==
  
If this fails (I haven&rsquo;t run through it myself, because my copy is already set to CSW), or you need more information, please check out the [http://www.zyzzyva.net Zyzzyva site],
+
For further resources regarding the CSW words, including word study software such as Zyzzyva, see the [[Collins links]] page.
or the Yahoo Groups [http://groups.yahoo.com/group/zyzzyva-users zyzzyva-users] email list.
 
  
Comments concerning this page may be directed to [[Nick Ball]].
+
Please direct comments about this page to its author, [[Nick Ball]].

Latest revision as of 13:57, 22 August 2025

This page describes which Collins-only words are important for an NWL player to learn, and is part of our introduction to Collins (SOWPODS) in North America. For brevity, we will refer to the North American and International lexica, as NWL and CSW respectively. Our comparison numbers are given for NWL23 and CSW24, but the same ideas apply for the alternative North American lexica WOW24 and NSWL24, which are very similar to NWL for the purposes of this page.

How many more words are there, and what would I need to learn?

In principle, to play CSW from an NWL background you need to learn very little because NWL is close to being a pure subset of CSW. From close to a quarter million words in CSW, there are just 130 of length 2-8 letters that are only good in NWL. CSW24 contains 87,984 words not in NWL23, of which 31,445 are 2-8 letters in length, and 56,539 are 9-15 letters in length.

CSW and its predecessor, SOWPODS, were designed this way, with the intent of encompassing both the British and American word lists. NWL used to be even closer to being a pure subset, but events in the intervening years have caused some drift apart.

So while in theory you can play CSW right away, in practice there are some useful basic words to study. Because the fundamentals of the game do not change between the lexica, the kinds of words that are the most useful to learn in NWL are also the best in CSW. Therefore studying the 2s, 3s, JQXZ words, some 4s and 5s, high probability bingos, etc., continues to be the most productive approach.

Two-letter words

As in NWL, by far the most useful words are the 2s. There are 20 more of these in CSW:

  1-10: CH DI EA EE FY GU IO JA KO KY
 11-20: NY OB OO OU ST UG UR YU ZE ZO


While 20 is not a large number, you probably will not remember them all in one sitting, but they will become a natural part of the game over time. Anecdotally, the ones NWL players have the most difficulty seeing over the board are CH and ST, because C has no 2 letter words in NWL, and ST is an unusual letter combination. FY, KY, and NY are also notable for their combination of lack of vowels and scoring, Z becomes a much more powerful tile with the addition of ZE and ZO, and there are several more 2-vowel 2s: EA, EE, IO, OO, and OU.

Three-letter words

Following the 2s, there are 267 3s.

The most useful 3s are:

  1-10: QIN IDE EXO OWO ENE ITA OYE JAI ZEA URE
 11-20: JOR IWI AIA AYU ZEL WEX WOF WOX NYE OBO
 21-30: ZEX AME TEX ONY DZO NEF ZOL DOF GIO YEX
 ...


"Usefulness" here is chosen using Zyzzyva's playability measure, which essentially measures how much you gain by knowing that word. The words with highest playability tend to be high scoring ones that occur often, or letter combinations that are not necessarily high probability but when they do come up they are often significantly better than the next best move. These include words like vowel dumps, and awkward letter combinations such as FV, for example FAUVE in NWL and VIFDA in CSW.

Of the CSW-only 3s, the one that comes up by far the most is QIN, the Chinese musical instrument. Other interesting patterns emerge such as ?W? being valid with all 5 vowels: AWA, EWE, IWI, OWO, and UWU, but it is not in scope here to go into detail.

You do not need to know 100% of the 3s before continuing. The next most useful words after the 2s and 3s are the same as in NWL: short words with many vowels, high-scorers with J, Q, X and Z, some of the most useful 4s and 5s, high probability (or playability) bingos, dump-words such as 4s with 2 Is, and words with Q but not the Qu combination.

Vowel dumps

 2s: EA EE IO OO OU
 3s: AIA AUA AUE
 4s: EUOI HIOI EVOE ONIE IDEE VIAE HUIA ALOO EOAN AITU ...
 5s: AENEI AIDOI AINEE AULOI BOOAI OUIJA ZOAEA ZOOEA
 6s: EUOUAE ZOAEAE ZOOEAE
 7s: ETAERIO EATERIE AIERIES OLEARIA EUGARIE DOULEIA MOINEAU AURELIA EUOUAES EQUINIA ...
 8s: ETAERIOS ERIONITE AEROTONE NOTITIAE DOUANIER AEGIRITE AEGIRINE INAURATE OLEARIAS ETOURDIE ...

Short JQXZ words

 J: JA
    JAI JOR JOL JAP JIZ ...
    JOBE BENJ JUVE JAGA ROJI ...     
    OUIJA JEWIE JIRRE JOBED JIGOT ...
 Q: QIN
    QINS WAQF FIQH QUOP QUEP ...
    QEEMA TALAQ QORMA QUOIF QUOAD ...
 X: EXO WEX WOX ZEX TEX ...
    WEXE GREX DIXI FAIX ULEX ...
    VITEX VIBEX JAXIE XOANA WEXED ...     
 Z: ZE ZO
    ZEA ZEL ZEX DZO ZOL ...
    LAZO TREZ ZITE ZOOT ZATI ...
    ZOAEA ZOOEA AVIZE ZANTE SQUIZ ...

Useful 4s and 5s

 4s:  1-10: EUOI QINS HIOI WEXE EVOE WAQF FIQH JOBE ONIE IDEE
     11-20: LAZO VEGO VIAE BENJ HUIA GREX JUVE ALOO TREZ EOAN
     ...
 5s:  1-10: QEEMA TALAQ QORMA YITIE OUIJA AENEI QUOIF QUOAD GUQIN AULOI
     11-20: AINEE BOOAI ZOAEA ZOOEA QUAIR AIDOI JEWIE VINEW WAQFS QUINO
     ...

High-probability bingos

 7s: NOTAIRE OTARINE ETAERIO ALERION OARIEST OTARIES ROASTIE ORIGANE ENTRAIL RESIANT ...
 8s: TAILERON ANOESTRI ARSONITE NOTAIRES ROSINATE ETAERIOS DONARIES DOUANIER ALERIONS SOTERIAL ...

I and U dumps

 I: IWI
    DIVI DIXI FIFI FINI HIOI ISIT MIHI PIPI SIMI SIRI WILI
 U: UMU UTU UWU
    HUHU KUKU KUTU KUZU PUKU PULU RURU SUSU UMUS UTUS WUDU ZULU

Q-not-followed-by-U words

       FIQH -s      QAMEEZ -es      TALAQ -s
      GUQIN -s      QASIDA -s     TSADDIQ -s
    INQILAB -s      QAWWAL -s   TSADDIQIM
   MUQADDAM -s       QEEMA -s     TZADDIQ -s
   QABALISM -s         QIN -s   TZADDIQIM
   QABALIST -s   QINGHAOSU -s        WAQF -s
 QABALISTIC       QINTARKA         YAQONA -s
   QAIMAQAM -s       QORMA -s
   QALAMDAN -s    QWERTIES

Going Further

The basics above are easily enough for a good CSW game. But you may decide that you wish to go further.

A significant downside to going further is that it can be difficult to keep the two lexica separate. Although remembering which of the words you now know are “new” is not too bad (think back to the last dictionary update, if you have been playing that long), remembering a word and remembering which lexicon it is in are not the same thing, especially over a period of time. The CSW words may come back to haunt you in a NWL game a few months down the line!

But nevertheless, some people have high ratings at both NWL and CSW, and one can get to quite a high standard quite quickly.

Chosen correctly, it can be shown that learning the top 1% of the words when ordered by playability is equivalent to learning 25% of all the words. So for the 2-8s, learning the top 300 from CSW is effectively learning one quarter of all the words newly allowed by that lexicon. This top 25% (or any other fraction) can be accessed by playability in the Collins Zyzzyva word study program.

Collins Cheat Sheet

NOTE: The Cheat sheet needs updating from CSW21 to CSW24, but is otherwise as described

We have incorporated the above into a Collins Cheat Sheet, that is designed to be used as a reference by players of CSW who started off using NWL, in settings that allow it.

It resembles the original Cheat Sheet by Mike Baron, and the NSA’s “Important Words to Raise Your Score” sheet that was given to new members, except that it concentrates on CSW words.

There is also a Collins Cheat Sheet Part 2, which contains a useful array of the hooks to CSW 2s, and the full set of CSW 4s.

The sheets could also be used by native CSW players who wish to play NWL to know which words are *not* allowed, although it is not complete in this sense.

More Resources

For further resources regarding the CSW words, including word study software such as Zyzzyva, see the Collins links page.

Please direct comments about this page to its author, Nick Ball.