Acts of cheating can include (but are not limited to)
1. Concealing or palming extra tiles.
2. Disguising an overdraw situation by hiding, palming, discarding, or destroying tiles.
3. Failing to report an overdraw within a reasonable amount of time.
4. Deliberately falsifying a result slip.
5. Illegally returning tiles to the bag.
6. Consulting pre-made word lists, dictionaries, or other reference books or devices during a game.
7. Using an accomplice to gain information about the validity of words, an opponent's rack, or any other information.
8. Peering into the tile bag by any means.
9. Colluding with an opponent to achieve a specific game result.
Those players whose actions and/or behaviors are suspicious will be warned that they are suspected of cheating. Any further occurrences of suspect behavior can result in ejection and disqualification from the tournament.
Note: It is understood that tournament newcomers may sometimes "accidentally" cheat because of their inexperience. Considerable leeway and the benefit of the doubt should be accorded unseasoned players who violate the rules without malicious intent. These rules are generally designed for experienced tournament players who are trying to gain an unfair advantage with their actions and who realize what they are doing is wrong and contrary to the spirit of the game.
=== Record of Code Violations ===
Tournament directors are obligated to report all code violations to NASPA as soon as the event ends or sooner. NASPA will keep a record of all transgressions. An accumulation of transgressions will result in a warning that subsequent transgressions will result in longer suspensions and/or other disciplinary action.